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Sunday, October 18, 2015

Watching TV: The Player

I grew up on Wesley Snipes action movies and there really has been no one else like him in Hollywood. So, even though the commercials signaled me that this show may be lame, I'd at least show up for the premiere for Snipes.

A funny thing happened, though. I actually really enjoyed it with the exception of the cliché death at the end of the episode, plus the obligatory long-arc mystery about who the deceased really was. And are they even dead?! Dun dun dun.

Flashback to CBS's Intelligence, RIP.

But then came episode two and three, and I was still enjoying myself but also wondering: Why the heck is this so entertaining? Simply put, it doesn't try too hard to be something it's not. But here are some more reasons.

The gimmick. It is usually a mysterious conspiracy with some sort of thematic imagery, and can sometimes just be a macguffin, paired with some procedural challenge to tackle each week. On Blindspot it's the tattoos, which was Prison Break's gimmick before that. On Blacklist it was the list. Here it is the Game, which is reminiscent of the movies The Game and Hard Target. So, it's not even an original gimmick.

Despite that, I find I can better tolerate this gimmick because it is not so open ended as to suggest almost anything. Unlike Lost. Unlike Blindspot. The reason she tattooed herself and wiped her memory could be damn near anything, so you just have to accept whatever they throw at you as a possibility. That's not engaging to me.

Here we have a group of shadowy elite gambling on crime, betting on whether or not The Player, (Kane, our protagonist,) can stop the criminal of the week. The House provides the Player with a Dealer (Cass, his techie), and is supervised by a Pit Boss, (Mr. Johnson) who ensures the game remains a secret, unimpeded by prying detectives--like Kane's friend.

The game has been going on a long time and our current iteration is not the first. In fact, the show starts with the last Player dead. So our protagonist is fairly expendable. I like those parameters.

The game exists as a form of entertainment. There's no open ended mystery in this gimmick, unless you care why a bunch of elites get their jollies from betting on human lives and to what end. I'm only as interested as maybe getting to see one of these twisted gamblers in a future installment. The focus is how Kane will navigate this seedy underworld.

Next, the cast of characters. Wesley Snipes is just a natural badass who is fun to watch. As the Pit Boss he doesn't get up to much action (yet) but you just know he can kick anyone's ass if they mess with him. Kane learned that in the first episode. And it's that undercurrent of dangerousness that makes his character effective as a calm, calculated cleaner. The keeper of the secrets. You don't know whether he's totally nefarious or just out of necessity, as cold as the faceless gamblers or forced to compartmentalize how he really feels about all this. I mean, for a second there I really thought he was going to kill that hacker guy.

As for our protagonist, I was duly surprised how likeable he is, given the potential for the Action Hero to be growly, angsty cardboard. I've never heard of the actor before now. Now, I hear he was in a previous show with the lead dude from Blindspot. Say what? Neither are great actors but Winchester is leagues better than the other guy, IMHO! Maybe it's because he gets to be funny, serious, aggrieved, heroic, and smart in this role that he doesn't feel like he is on autopilot. So far, I'm rooting for this guy.

Evil Felicity. That's what I thought as soon as I saw Cass. Thankfully, I was wrong. Episode 3 especially gave her major points from me. She's not just the pretty techie with the cute accent. She'll snipe a mofo. All we know so far is that she trained in special forces in the UK and the US (no I don't recall the organizations. Sue me!),  she has a boyfriend, and she was pals with Kane's "dead" girlfriend, unbeknownst to Kane. Since she's the one working closest with the Player, Kane is often trying to pry info out of her about herself, Mr. Johnson, and the Game overall. Their banter is pretty agile and sometimes witty when it could easily have been lead-footed and eye-rollingly clunky.

The weakest link is Kane's friend Detective Brown. The actor is usually pretty good but here he seemed over the top in his frustration and anger with the secrets Kane is keeping. This might turn around now that he is getting an assist from another agent  investigating profiles similar to Kane's. He's got somewhere to channel the emotions. But that way lies danger and I won't be surprised if Brown gets killed.

The action. At first I thought the music was odd. Then I thought it oddly fitting. It sounds almost like video game tracks which, yeah, this is a "game" after all, and Kane is often racing somewhere or other. The fast pace works wonders for a show like this that doesn't purport to be deep or too realistic. Before you can think too hard about why X happened instead of just doing Y, the ride is over.

The action scenes themselves are not outstanding but I've not yet been so offended by any sequence that I was thrown out of the watch. You'd be surprised how easily that happens nowadays--what with nonsense like a radio going all static for no reason, or the protagonist taking her eyes off the road and crashing her car, or saying hi to a suspect and spooking him instead of cornering or restraining him first (Yeah, I'm talking about you Blindspot!)

There was one major forehead slap on The Player. I straight up laughed at Kane and Cass jumping off a building, hanging onto a crane hook, shooting off a helicopter, and then getting back onto the roof within a minute. Are you kidding? LOL! It helps when the show isn't too serious to begin with.

The dialogue. This may as well be a review of Blindspot too, because I cannot tell you how robotic the dialogue on Blindspot gets sometimes. "What if you got hurt? What if I lost you?!" Ugh. "What if I was a bad person?" "Bad people do bad things and good people stop them." Ugh!

But we're talking about The Player. Like I said, Snipes is a natural at delivery, and the banter between the Player and the Dealer highlights an interesting dynamic ("You speak of yourself in the third person? " "The Dealer will get the jet ready." *walks away* "Where do you stay?" "Are you asking if I'm homeless?") Heh.

Given the race-against-the-clock nature of the show, it is often easy to slip into heavy exposition. Even the best of them, like 24, did that. But these writers seem to manage it in the same way, by timing it right, multitasking, and keeping it moving. People are rarely ever just standing around talking, or taking time out to discuss inanities or their feelings. There are some action-oriented shows where that is beneficial and integral, like Agents of Shield. This is not that type of show and thankfully it seems the writers are aware of that.

And how about the criminals and crimes? Nothing special here--heists, murder, kidnapping. They've all been serviceable with the last assassin being on the cheesy side.

I'm also not too invested in the mystery of Kane's "dead" girlfriend. My money is on her being an agent for the game, in some capacity, and that's enough intrigue for me for now. (I mean, sure, if you think about it, she could be way more complicit than that.) They are dropping indirect clues, with Cass knowing her and the Pit Boss doing what he can to sabotage Kane looking into it, but it is unobtrusive to the rest of the plot. As it should be.

All that said, I know The Player, like other NBC shows I actually found entertaining, will be cancelled. Hopefully not abruptly before the season is over. Until then I'm looking forward to the next episode.

What are you watching?

Sunday, August 23, 2015

Loose Threads #5


Three Generations

One is tired but determined.
Another frustrated but obligated.
The third is just a kid, oblivious as her brother who sleeps in the stroller.

She doesn't know they're supposed to have a car, supposed to be going somewhere fast, somewhere safe and sure and secure. Somewhere called home, not Motel 6.

But they have to walk, and it's a scorcher.

One leads with a quick hustle.
Another follows with a steady march.
The third is just a kid, just out walking with her grandma and mom and baby brother.

One picks up a coin from the parking lot pavement, pockets it. Hustles.
The third picks up the blanket that fell from the stroller and puts it inside.

The other scolds her, drapes the cloth over the stroller. It's to keep the sun off the baby, not put dirt and germs on him. Doesn't the third know anything?

It's a stupid mistake. Life is full of stupid mistakes and generations still making up for them.

One cuts across the grass going uphill, but stops for a moment to make sure they're all together.
The other follows, pushing the stroller along the paved sidewalk.
The third stays close to her brother who still blissfully sleeps.

Saturday, August 8, 2015

This Is a Test

Hover* for spoilers: and you'll see the new spoiler function in action.

*sadly, this doesn't work on mobile

Wednesday, August 5, 2015

Spoilers! Animal Farm Ch. 10



See all the previous spoilers:


What I've read: Ch 10

Years have passed, old animals die, new animals are born. Some animals are purchased and brought onto the farm, and few--Clover, Benjamin, and others--remember what it was all like in the beginning of the rebellion. The pigs now walk on two legs,  while the sheep bleat  "four legs good, two legs *better.*" They wear clothes and the farm returns to its original title "Manor Farm." A new era of cooperation with humans has risen.

The story ends with the lower animals peering through the farmhouse windows at the pigs and humans dining together, drinking and playing cards, congratulating each other:

"The creatures outside looked from pig to man, and from man to pig, and from pig to man again;  but already it was impossible to say which was which."


And that's where it ends. Like, sorry, no hope for you. It is very much fitting for this chilling tale.

I quite enjoyed the story overall and am
amazed something so short packs a punch powerful enough to last for ages. But then this is Orwell at his best. I'd recommend it just for your reading pleasure. It's a good story even setting aside the allegorical references to real life inspirations.

How'd you like the story the first time you read it? What do you think of it today? Discuss, comment, spoil!

Image Credit: "penguin.animal.farm.shepard.fairey", available under by-nc-as 2.0

Tuesday, August 4, 2015

Spoilers! Animal Farm Ch. 9

SPOILERSPOILERSPOILERSPOILERSPOILER
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Boxer dies. He collapses while carting boulders, and the pigs claim he'll be sent to the veterinarian. He's instead sent to a slaughter and glue-making place.

It's such a sad scene. The animals are all wishing him farewell, but Benjamin the old donkey reads the sign on the van. When they realize what's happening, they try to stop it but it's too late. They can't catch up and Boxer is too weak to kick his way out.

Just sad.

The rest of the chapter is boring, parades and pigs being pigs. The story has done a good job making me detest the creatures,  because I'm sick of Squealer's lies.

One chapter left. I don't see this ending well.

Image Credit: "penguin.animal.farm.shepard.fairey", available under by-nc-as 2.0

Monday, August 3, 2015

Links 8/3/2015


I suppose if these links have a theme, it is how words, narratives, and rhetoric can affect how you do and don't define your voice and express yourself.

To Be Black and Woman and Alive

Video of a spoken word poem by Crystal Valentine and Aaliyah Jihad. The language is evocative, painful, and their performance is moving. I mean, what are words even? They fail. I only had thoughts after watching this, thoughts of all the black women in the news recently, degraded, devalued, dehumanized and deceased for varying reasons that all echoed in this poem. And that's what powerful poetry can do.

Chosen Ones, Specialness and the Narrative of the One

Thoughts from Aliette de Bodard on these tropes. I find I agree with de Bodard frequently when it comes to this push and pull, this tension we writers have with established modes of storytelling and our own personal inclinations. It can get to be an unending negotiation of examination and reaffirmation of who we are, what we are writing, and why. Are you honing your voice or stifling it in favor of familiarity? I'd also recommend her article about pushing against received narratives, because sometimes you just have to find your core and stake your claim.

Which This Margin is Too Small to Contain

Thoughts from Vajra Chandrasekera on diversity in SFF and the term "person of color". It does read as thinking on paper and I appreciate the thought process behind "strategic essentialism" as a "high-risk high-reward rhetorical move". Rhetoric can be a slippery thing to grasp and master and wield, and it is only as useful as its effectiveness. It stops being so when, as the title implies, it becomes too small to contain the idea, the complexity and depth of the definition of you. H/t to Fields for sending this one my way.

Spoilers! Animal Farm Ch. 8

Chapter 8

No animal shall kill another animal *without cause*, the commandment now reads.

The windmill is completed, but Napoleon's trade deal with a neighboring farm goes bad--they were tricked and Farmer Frederick paid with forged money! No sooner than the animals learn this than they are under attack by Frederick and a group of men. The men blow up the windmill and kill several animals before they are finally overwhelmed and run out. Everyone is dismayed but the pigs initiate celebrations and extra rations for all for their victory in the Battle of the Windmill, and their sorrows are soon forgotten.

After a night of drinking and hangovers, Napoleon decides the farm should grow barley and have a distillery where they had formerly set aside pastures for the elderly to graze. Oh, and that particular commandment forbidding booze has been secretly amended too: No animal shall drink alcohol *to excess*.

This chapter clustered many events together and seemed to run through them as though time and word count was of the essence. Of course, this is chapter 8 of 10, so things will have to wrap up quickly over the next two chapters. I'm concerned this will lead to an abrupt or pat ending.

Anyhow, Clover (the mare) is something of the conscience. She's the most suspicious about the commandments being broken, but she can't read, and when she asks another animal to, they find the altered version and have to concede they misremembered.

Boxer is more questioning but only out of ignorance. "If Napoleon says so, then it's so" is all he needs as reassurance.

In one light, I read the successive pig leaders as one regime getting worse. But the differences between them are there and distinct. Old Major was illustrated as wise and benevolent, prophetic. Snowball was ambitious, charismatic, shrewd. Napoleon is reclusive and cruel.

Squealer is Napoleon's main mouthpiece, and in an aside, turns out to be altering the commandments under cover of night, though the other animals don't understand that.

Then there's the old donkey Benjamin, who seems to know what's up but isn't the least bit inclined to say or do anything about it yet, except to nod knowingly at the corruption around him. He wasn't enthusiastic about the rebellion in the beginning either. You know. Like how some old folk be sometimes. Doubtful he'll be the one to expose the corruption. Doubtful there'll be any exposé, but we'll see. My money is on Animal Farm collapsing under its own unsustainable conditions. Humans may not reclaim it, but I'm not too sure the animals will be able to reorganize.

Discuss!

Image Credit: "penguin.animal.farm.shepard.fairey", available under by-nc-as 2.0